NavigationHome Guide Magic Bosses Abilities Blitzball Key Items Sphere Grid Omega Ruins Monster Arena Fiend/Item List Airship Passwords Cloudy/Celestial Mirror Weapon/Armor Abilities
AeonsInfoIfrit Ixion Shiva Anima Valefor Yojimbo Bahamut Magus Sisters
CharactersYunaLulu Tidus Rikku Auron Wakka Kimahri
Legendary WeaponsNirvanaGodhand Caladbolg Masamune Spirit Lance Onion Knight World Champion    
|
AL BHED TERRITORYSahagin, Piranha, Geosgaeno, Klikk, Tros
OBJECTIVES:
KEY ITEMS:
ITEMS:
CASTAWAY  Tidus finds himself alone and adrift amid a sea of ruins. Use the left analogstick to guide Tidus through the water, and press CIRCLE/B to dive under the surface.
  On the far west side of the area, there is a small set of stairs where Tidus
  Another platform to explore is on the far east side of the water area. There
  When finished searching the new environs, swim to the center stairs and move
THE CRUMBLING PATH  Use the Save Sphere near the start of this area to save your game or toreplenish HP. Continue across the stone platform above the water.
HOSTILE WATERS  After swimming around a bit, three Sahagin enemies confront Tidusunderwater. After he disposes of two of them, the third monster is swallowed by an even larger sea creature. Viewing Tidus as another viable food sourse, the fiend attacks!
GATHERING FUEL FOR THE FIRE  Following Tidus's escape from the massive sea monster, navigate up the stairsand through the door. You need to build a fire. In the center of the massive room are logs that can be kindled into flame. Go through the doors near the Save Sphere, search the open drawer for the Flint, and return to the main chamber.
  Head to the north part of the map, and enter the doorway marked on the on-
  Head back down the stairway and return to the kindling in the middle of the
KLIKK
|
![]() ![]() ![]() |